World of Warships

So here I am,cruising through the eastern straight on one of the more challenging maps in World of Warships. It’s a passage that must always be contested, because it’s effectively a path straight into your own territory – where your own heavy and somewhat slower carriers tend to be. You almost never see battleships here, but fast and agile destroyers love it. They can dash in, and fire off a spread of torpedoes. In the narrows, they can be hard to dodge. In this instance, I’m in a midweight cruiser, a Cleveland class ship with fo ur turrets mounting three medium calibre guns each. It’s fast and sleek, and can put serious hurt on a destroyer. Except… there are two of them, and another cruiser, and I only have another destroyer from my own side for support. Do I rush in, and hope I can avoid getting caught in a torpedo crossfire? Do I slow down, stand-off, and hope my superior gunnery can even the odds against the smaller ships? Or do I fall back entirely, amongst the line of battleships to the rear? Regardless, I need to make a decision soon – I’ll be torpedo range about now!


OPEN FOR BUSINESS World of Warships recently went from closed beta testing to its open beta phase, and if you’re at all interested in naval warfare in the age of battleships, it’s an almost essential game to play. Its battles are tense affairs, complete with hulking battleships and aircraft carriers capable of ruling the skies – and punishing the surface combatants down below. Of fast destroyers weaving in and out of heavy cannon fire to deliver a welltimed torpedo salvo, and of cruisers waiting for their moment to strike and swarm a weakened foe.


Like all of Wargaming’s recent titles, one of things that keeps you coming back to the game is slow pace of upgrading and unlocking new vessels. In the open beta there are only the Japanese and American fleets, but that’s still nearly sixty vessels to explore. You can purchase upgrades for each that increase turret turn rate, or even improve repair times, and you can even mount camouflage on your mighty beasts of the sea. From here into full release, the game will only get better. Fair warning, though: if you do get into the beta now, be prepared to lose everything that you unlock. That’s what happened during the transition from close to open beta, to level the playing field, and it’ll surely happen when the game officially releases. That said, if you buy a premium ship with bought Gold, you keep that, and veteran players will likely get a special premium ship for their time helping out during testing.


ROCK, PAPER, BATTLESHIP There’s a very definite element of rock-scissor-paper to the game, with battleships being great at taking out cruisers, cruisers great at taking out destroyers, and destroyers being pretty handy at heavily hurting battleships, but any ship is capable of being effective in a variety of roles. Battleships are the heaviest units, with the biggest guns and the heaviest armour. Destroyers are fast, and their torpedoes are very effective, but the ships are fragile. Cruisers sit in between in nearly every way, and aircraft carriers are like playing a whole other game, something more like an RTS, as you vector your squadrons over a top down map. The mechanics of the game’s combat are much richer though. Detailed armour mapping makes picking your targets a priority, and you can destroy individual guns, knock out engines, or even

Yatagarasu: Attack on Cataclysm

Yatagarasu has had a long road to release. Created by three former King of Fighters developers, Yatagarasu has existed in various forms since 2008 until finally reaching its current form thanks to a successful Indiegogo campaign. Intended for hardcore fighting game aficionados and the professional scene, Attack on Cataclysm features a roster of diverse and solid characters, amusing in game commentary by a number of real life shoutcasters and fighting game commentators and a view to optimized online play. How does it all stack up?

At the core Yatagarasu is a tight, well put together fighting game. Although the roster only extends to 11 characters there is a good variation available with no two playing quite alike, no matter how similar they look – the three sword wielders all require different tactics and timing. The sprites look great, are well animated and easy to follow despite being very low resolution when blown up to a decent sized monitor. The fundamentals are very solid. Four attack buttons – light and heavy punch and kick – and two parry buttons. The suites of special moves and supers are all familiar in design with traditional inputs like quarter circles, dragon punches and charges making it relatively easy for a newcomer to pick up, and the supers, with the exception of the grappler that requires multiple 360s to pull off, are fairly accessible as well. The two arcade modes – one with a simple ladder and the other with an actual, if massively overwrought and nonsensical story offer decent challenge and the training mode is surprisingly full featured, but when it comes to everything else Yatagarasu comes unstuck.

New Strategies for Clash of Kings on Android

You’re hurtled back in time to early kingdoms, where you construct dynamic empires and conflict with enemies as well as get to command dream kingdoms.


For people who adore PVP or multiplayer games online, the Clash of Kings is an excellent game in which you beat kingdoms for survival and protect visiting fortresses. Fight alongside other kings, you can construct remarkable empires and defeat enemies. Becoming a dream hero of the universe is in your reach, when you play with this game. The game calls for a foundation building strategy. You can construct militaries, vanquish enemies, construct a tower defense, after studying goods, collect resources and become an indomitable power among the rulers.

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By using your topmost PVP strategy the game could be appreciated entirely. The multiplayer game is a web-based war game that includes sending your military to battleground protect your throne and to oust the enemy. The experience is added to by the allies in the conflict against enemies. You can join an ally king for a lot of reasons like. Go here if you want a working Clash of Kings hack.

Protection for your military
Improve your military power
Construct a huge empire
Along with the friends, fight with internet players from all possible corners of the planet and you can have imposing military of your own.


Develop a strong shield to secure the throne
To keep your throne shielded, it needs a solid defense as well as powerful offense. The buildings are upgradable and you additionally have medieval tricks for protecting your kingdom from the attacking enemies to make use of.

Startlingly graphic visuals
You can learn more about the never-ending kingdoms and empires in challenging battlegrounds and fight. The battle of kings’ landscape is actually excellent and takes you back to the kingdom of conflicts and kings.

Greatest on-line characteristics in PVP format
The whole game play is free letting you love the conflicts uninhibitedly. Capturing kingdoms in the dream land and battling with enemies is challenging in this real time strategy game. It’s possible for you to accumulate as may resources available to construct your kingdom that is immense. This lets you protect against throne rush. By using a solid defense strategy it’s possible for you to construct a city like Sim City, protect your fortress and enlarge your military. As both tablet PC and mobile phone is supported by battle of kings, you can revel in foundation building activity on both. You also improve your enemies in route, while you’ve the time of your life assembling a strong empire.

Game dysfunction
Though in-program purchases are offered they’re not desired really. Grain is got from farms and sawmills which may be assembled in a large amount, so you ensure they’re not in demand and can pick the grains. It’s possible for you to update the building at no cost also. The quest characteristic is only appearing in at the quest icon where you can accumulate rewards collected for the many accomplishments which you get anyhow while playing. The kingdom map goes in all ways where you are able to meet up with your on-line players and view their fortresses and strike alliances with them and is quite extensive

Galacide – The Aaaargh Type

The first time I sat down to play Galacide became, unbeknownst to me, became something of a spectator sport. The rest of the office apparently gathered around to watch me play due to what was described as a “hilariously serious look” and the sweat on my brow during those fateful 11 minutes. I say apparently because I was unaware of my co-workers. Hell, during my first play session I was unaware of time passing, the outside world or my own mortality.

Galacide took up all of my brain and there wasn’t enough left to pay attention to reality. Games combining elements of match three style mechanics (or match four in this case) with another genre aren’t all that rare, with numerous gem matching RPGs available on Steam, but few if any of them so seamlessly merge two disparate game styles as Galacide. Combining a side scrolling space shooter with Puzzle Bobble/Bust A Move match four gameplay is a natural and logical fit. On a basic level players control a small ship moving from left to right, shooting enemy ships to grab coloured orbs needed to clear the approaching “bitwall” made by these machine organisms. The basic ship can only carry one orb at a time as well, just to make things a little more challenging. You can unlock other ships, one of which can hold two orbs at a time, but the challenge remains. It’s a simple idea elevated by some very clever mechanics.

The same button shoots the ship’s guns and fires the coloured balls for colour matching, so you can’t pick up an orb while shooting and can’t shoot while trying to make a colour match, forcing you to constantly have to switch between being of the offense and defence. It’s a choice that is often fraught with danger – do you concentrate on shooting the enemies streaming across the screen or do you try and clear enough bitwall that you can manoeuvre easily and won’t be crushed against the left side of the screen?

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There’s also the matter of how you use the coloured orbs. Firing them off from a distance simply adds them to the pile, hopefully joining three or more other similarly coloured parts of the bitwall and removing them from the screen. Rather than firing the orb from a distance, players can also use it to change the colour of a block of bitwall by moving up next to the block and firing when the coloured orb is inside the bitwall.  Although there are never an overwhelming number of enemy bullets on the screen, even during the boss battles, Galacide still evokes that frantic sense of bullet hell thanks to the amount of concentration it takes to keep track of killing enemies and clearing the bitwall using the colours they drop. Add in up to three other players and things become even more frantic. Galacide also features a straight up 30 level puzzle mode, but compared to the campaign it’s little more than a slight distraction.

OlliOlli 2: Welcome to Olliwood

You’ll want a controller to play OlliOlli 2: Welcome to Olliwood. There’s no two ways about it. The PC port of the Playstation 4 indie does have keyboard controls but they are sadly inadequate when it comes to the intricacies of pulling off skate tricks and long, combo-building lines. Thankfully the developers are pretty honest about this – as soon as the game boots it tells you it’s best enjoyed with a controller, and enjoyable it definitely is. Boiling down the appeal of skating games like the Tony Hawk series to its basics, OlliOlli 2 is a game all about that one perfect skating line, making an epic combo that lasts an entire level, or at least as long as you can maintain it to fulfil the five challenges of each level to unlock the next level.

Unlike the Tony Hawk games, OlliOlli 2 is a 2D, sidescrolling affair, with a simple but nicely animated hand drawn skater pulling off tricks over a number of levels divided into different worlds, each with a different overriding theme, such as grinding, manuals and reverts, or a combination of all the skills learnt across the game. Despite looking simple, OlliOlli 2 is anything but. The range of tricks is enormous and it’s as mechanically complex as any other skating game.

The left thumbstick controls tricks. Holding the stick down and releasing triggers an ollie, quarter circle rolls, dragon punches and other inputs trigger different tricks that can be modifies using the shoulder buttons. Players must hit a button to land perfectly, grinds are performed by holding the left stick in a direction just as you touch a rail and so on. Timing is crucial to every action, from nailing     a trick to landing properly,making the game sometimes feel like a hybrid skating/rhythm actiongame.